subsequence
IPA: sˈʌbsʌkwʌns
noun
- A subsequent act or thing; a sequel.
- The state of being subsequent.
- (mathematics) A sequence that is contained within a larger one.
- (computer science) A subset of an array with the same ordering.
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Examples of "subsequence" in Sentences
- The events occurred in a subsequence.
- Subsequence issues have been on and on.
- For example, ABD is a subsequence of ABCDEF.
- A subnet of a sequence is not necessarily a subsequence.
- * If this subsequence is more than 1 bit long, update the count of the next subsequence i.e. stripping off the leftmost
- Steve Carrell was actually being waxed for that scene and the subsequence scene of him walking down the street in his blood-flecked shirt is not a special effect.
- Instead of her husband offering vital moral or otherwise support, he abandoned her because of her bleeding and the subsequence infection that presumably engulfed her.
- Just as Benedict chose to close his eyes to U.S. torture policies and other crimes committed against humanity during his visit here, his blind-eye policy to pedophile priests and subsequence apology are anti-everything people of sanity and reason hold dear.
- The second method, called embedding-based subsequence matching, is used to find optimal subsequence matches in databases of strings under the edit distance or Smith-Waterman, as well as in databases of time series under the dynamic time warping distance measure.
- First we'll prove a lemma that shows for any sequence we can always find a monotone subsequence -- that is, a subsequence that's always increasing or decreasing. is a peak if forever after that point going forward, there is no other element of the sequence that is greater than.
- Informally, the “invariance under subsequence selection” is supposed to capture the idea that the probabilities of events in any infinite subsequence selected from the original sequence by a procedure based on the indices of events in the original sequence alone, will be the same as the probabilities of events in the original sequence.
- The problem is that because virtual worlds are almost entirely built on the same basic rule-structure derived from DikuMUD, and because their representations of physical and graphical environments are ultimately so similar, this deep game becomes more and more known to larger and larger numbers of players over time, all the more so since World of Warcraft has evolved into the new template for all subsequence virtual-world games.
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